New31 Jul 2026
A raid shield for Discord, and six things your workflows can finally read
- "Pause Invites & DMs" locks the two doors a raid comes through: nobody can join with an invite, and members who don't already share a DM can't message each other. You set it in minutes, it lifts itself, and Discord caps it at 24 hours — so a mistaken trigger can never leave a server shut.
- "Preview Inactive Members" answers how many members a prune would remove, without removing anyone. Prune has been able to delete since day one; now you can look first — put it before the real step and branch on the number.
- "Get Role" reads one role by id: its name, colour, and — the one that matters — its position, which is what decides whether your bot is allowed to manage someone holding it.
- "List Emojis" and "List Channel Webhooks" close two one-way doors: you could already create and delete both, but never list them, so a workflow that lost an id could never clean up. Webhook tokens are deliberately not returned — a token is a password anyone could post with.
- "Show Typing" makes your bot look like it is thinking during a slow step, such as an AI reply or an HTTP call.
Improved31 Jul 2026
A calmer editor: tidier panels, real step names, and run results in a dialog
- "Add a node" is now a short table of contents. Every family folds, all of them start folded, and the editor remembers the ones you open. Your applications stay pinned at the top, with "Recently used" right below them.
- Steps are named after what they do everywhere — "Send Message", "Ban Member" — instead of "Discord Action". Find on canvas and Problems were the last two places still showing the node type.
- Problems leads with errors and hides warnings and hints until you click their counter, so two real errors are no longer buried under a dozen suggestions.
- A finished run now raises a notification instead of a permanent bar across the canvas. A run that worked says so and gets out of the way — the step-by-step details are in Run history whenever you want them.
- When a run fails you get a clear explanation — what failed, why, and how to fix it — with the raw provider error tucked behind "Technical details".
- Workflow settings → General gained a Canvas section: show or hide the minimap, move it to any corner, and turn snap-to-grid on for good (it now survives a reload). Plus a Panels section for the beginner palette, sidebar labels, developer info, and a "reset panel layout" button.
- The same tab now opens with a summary of the workflow: steps, triggers, total runs, status, when it was created and last edited, and a one-click copy of its ID.
- Fixed: `{{roles[0].id}}` and any other variable with an array index was reported as a reference to a node that "doesn't exist". The checker was looking for a variable literally named `roles[0]`; the index is the runtime's business, and these expressions always worked.
- A dangling variable in an OPTIONAL field is now a warning instead of an error, so it no longer blocks activation — the step still runs, the reference just renders empty. In a required field it stays blocking.
- Fixed: a run that stopped before its first step — because a step was still missing a required setting — reported nothing at all. No notification after a test, and clicking it in Run history opened an empty panel. Those runs now explain themselves like any other failure, name the step in plain language ("Send Message is missing something"), and take you straight to it.
New30 Jul 2026
Role dropdowns, and tickets your support team can actually run
- "Pick a Role" can now post a dropdown instead of a row of buttons. Members set every role they want in one go, each option can carry an emoji, and "Only one role at a time" is enforced by Discord itself.
- Support tickets gained five optional staff controls: Claim (with hand-back and take-over), Hold / Resume to pause a waiting member's replies, Escalate to ping a senior role, Priority from Low to Urgent, and Transcript.
- Claim, priority and hold status show up in the ticket channel's topic, so a whole support queue can be read from the channel list without opening anything.
- Turn on "Save a transcript when a ticket is closed" and the conversation is posted as a text file before the channel is deleted — closing a ticket no longer destroys its history.
- Existing panels are untouched: extra controls only appear once you tick them under "Extra ticket controls".
Fixed30 Jul 2026
Send Embed no longer fails when it has fields
- Any "Send Embed" step carrying at least one field failed with `Unexpected token 'o', "[object Obj"... is not valid JSON`. The visual Fields builder and the step that reads it had drifted apart. Fixed — no change needed to your workflows.
New30 Jul 2026
Twitch workflows can react to the moments that matter
- Nine new Twitch triggers: "Stream Info Changed", "Ad Break Started", "Hype Train Started" and "Ended", "Poll Ended", "Prediction Resolved", "Goal Ended", "Subscription Ended" and "Redemption Updated".
- "Ad Break Started" pairs with the ad actions — the moment to drop a "brb, ads" message — and "Poll Ended" / "Prediction Resolved" close the loop on the poll and prediction actions: create one, then act on the result without checking for it.
- Filters where they matter: only fire on a hype train that reached a given level, only on goals that were actually reached, only when a redemption is refunded, or only when you switch to a specific category.
- Reconnect your Twitch account in Settings → Integrations to use the hype train and goal triggers — they need two permissions your existing connection was not asked for.
New30 Jul 2026
Your bot can finally watch the whole server
- Six new Discord triggers cover what happens around your server, not just in chat: Channel, Role and Thread created/updated/deleted, Invite created/deleted, Scheduled Event (including RSVPs), and AutoMod Rule changed.
- Each one groups its events into a single node with a branch per event, so a server log is one trigger wired to one message — not twelve separate nodes on the canvas.
- New reads to build conditions on: "Get Server Info", "List Members", "Search Members", "List Channels", "Get User", "Check If Banned", "List Active Threads" and "Read Audit Log".
- "Ban Multiple Members" bans up to 200 people in one call — Discord's own raid-response endpoint — and reports how many it could not ban rather than pretending to a clean sweep.
- "Update AutoMod Rule" switches a rule off or swaps its keyword list without recreating it.
New30 Jul 2026
Reaction giveaways, channel point rewards, and a raid panic button
- Discord "Get Reactors" reads everyone who reacted with an emoji — so a reaction giveaway or a reaction poll can finally pick a winner, not just collect reactions.
- Discord "Update Server" can now raise your verification level and content filter, not just rename the server: one action locks the doors when a raid starts, another opens them afterwards.
- More Discord reads: "List Pinned Messages", "List Channel Invites", "List Thread Members", "List Archived Threads", plus "Join Thread", "Leave Thread" and "Follow Announcement Channel".
- Discord "Get Recent Messages" can now page forwards or around a message, and "Bulk Delete" can target specific message IDs instead of only "the last N".
- Twitch channel point rewards are fully manageable: create, update, pause, hide, delete and list them, and read a reward's redemption queue — "switch my rewards off when I go offline" is now a two-node workflow.
- Twitch "Get Channel Info" reads any channel's title, category and tags — handy for shoutouts — and ad controls arrived: "Start Commercial", "Get Ad Schedule" and "Snooze Next Ad".
- YouTube: "Get Comment Replies" and "Get Video Categories". The Search action now warns that it costs 100× a normal read, because exhausting your daily quota also stops your YouTube triggers.
- Reconnect your Twitch account in Settings → Integrations to use the new ad actions — they need permissions your existing connection was not asked for.
- Three new Discord triggers: "AutoMod Blocked Something" (log or escalate when Discord's own AutoMod acts, filtered by rule), "Poll Vote" (react as votes land, scoped to one poll), and "Audit Log Entry" — the one that answers "who deleted that channel?", filtered by action and by moderator.
- Fixed: the "Member Banned / Unbanned" trigger never fired. Your bot was not subscribed to the ban event, so the workflow sat there silently doing nothing. It works now — no action needed on your side.
New29 Jul 2026
Twitch workflows can run the stream, not just the chat
- "Update Stream Info" now sets your category, tags, language and delay — not only the title. Going live can set everything about the channel in one step.
- "Update Chat Settings" flips followers-only, slow, emote-only, subscribers-only and unique chat from a workflow — the one-click reaction to a hate raid, and each mode has a "leave unchanged" option so you only touch what you mean to.
- Polls and predictions: create one, then end it and act on the result — "Create Poll", "End Poll", "Create Prediction", "End Prediction".
- "Start Raid" and "Cancel Raid" — send your viewers somewhere at the end of a stream, and call it off if you change your mind.
- New reads for smarter conditions: "Get Stream Info" (are you live, viewers, category), "Get Followers" (does this specific viewer follow?), "Get Chatters" (who is in chat right now — a ready-made giveaway pool) and "Get Chat Settings".
- Fixed: "Send Shoutout" and "Update Redemption Status" always failed with a permission error because Twitch was never asked for the matching permission. Reconnect your Twitch account in Settings → Integrations to pick up this fix and the new actions.
New29 Jul 2026
Your bot can now read your server, control channel access and close polls
- New "Get Member" action: pull someone's roles, nickname, join date and boost status, then branch on them — the missing half of "only do this for people with the Subscriber role".
- New reads to build on: "Get Recent Messages" for digests and clean-ups, plus "List Roles" and "Get Channel Info".
- "Set Channel Permission" and "Reset Channel Permission" let a workflow open a channel for one member or role and close it again — the piece ticket and private-room flows were missing.
- "End Poll" closes a poll your bot posted and hands back the final tally, and "Get Poll Voters" tells you who picked an answer — so a poll can now decide what happens next.
- "Update Role" renames a role or changes its colour without recreating it.
Improved28 Jul 2026
Collaborating feels more like Google Docs
- Join a workflow someone else is already editing and you now see their unsaved changes right away — the canvas catches you up to the live state instead of showing the last-saved version.
- You can see what your teammates have selected: the node someone else is working on gets a coloured outline in their cursor's colour, so you don't both grab the same step at once.
- One-click "Quick setup" presets now cover giveaways and leveling too — pick an intent (like "Quick giveaway: 1 winner, 24 hours") and the fiddly fields fill in for you.
Improved27 Jul 2026
Fresher docs, a changelog feed, and a friendlier 404
- Every doc and guide now shows when it was last updated, so you can tell at a glance whether a walkthrough matches the current product.
- The changelog has an RSS feed — subscribe at /changelog/feed.xml to hear about new features the moment they ship.
- The 404 page now points you to the templates gallery and the docs instead of dead-ending.
New26 Jul 2026
Decide what happens when your workflow is triggered while it's already running
- New "When a new run starts" setting (Settings → Execution): Allow parallel runs (the default, exactly as before), Queue new runs (one at a time, in order), Skip the new run (ignore triggers while a run is active), or Replace the previous run (cancel older runs — the most recent trigger wins).
- Skipped and replaced runs stay visible in the run history with a clear reason ("Skipped because another run was active", "Replaced by a newer run") — they are never counted as failures and never fire your error workflow.
- Runs paused on a Wait step don't block the queue: they give up their turn while waiting and politely queue up again when they resume.
- Tests from the editor ignore this setting entirely — a Test never blocks, skips or cancels your real runs.
- The old "Allow concurrent runs" switch was renamed to "Run independent branches in parallel" — same behavior as always (it controls branches inside one run), the name just says what it actually does now that simultaneous runs have their own setting.
- The node panel got lighter: a compact header, Configure and Test tabs, a labelled Preview toggle for message steps, and a database icon up top that opens the Available data window (the old Input/Output tabs are gone — everything lives in that window now).
- The message preview now speaks as YOUR bot: it shows your connected bot's real name and avatar instead of a generic "Your bot" placeholder — what you see is exactly what your community sees.
- Fixed: on a workflow shared with you, the node palette no longer locks Discord/Twitch nodes because YOUR bot isn't connected — shared workflows always run with the owner's bot, so you can add nodes freely (misleading "connect your bot" warnings on activation are gone too).
- Fixed: embed images that silently vanished from the message preview now show a clear notice instead — usually an expired Discord attachment link (links copied from Discord only work for about a day; the preview now tells you exactly that).
- Shared workflows: the Server, Channel, Member, Role and emoji pickers now list the OWNER's bot data — the bot the workflow actually runs with — for every collaborator, instead of your own (often empty) bot. The message preview signs as the owner's bot too (their name and avatar).
- Collaboration: saving or testing no longer takes over everyone's screen — the live run sweep of a save's validation run (or an editor Test) now appears only for the person who triggered it. Real triggered runs stay visible to everyone.
- Collaboration: undo and redo are now personal. Ctrl+Z only steps back through YOUR changes and never wipes what a teammate built in the meantime — even if they edited the canvas right after you.
- Hovering a wire now shows a red disconnect button in place of the branch label (the label comes right back when you move away) — one click to unlink two steps, next to the existing data pill and insert "+".
- The first-run tip bar at the bottom of the canvas no longer slides under the Feedback and Guide buttons on narrow windows.
- Fixed: nodes wired from a button or select-menu option no longer claim "this trigger doesn't provide a user" — whoever clicks IS the user (and the channel/server come along too), so Add Role and friends can stay on Auto after an interaction.
New26 Jul 2026
Collect answers with Discord form modals
- New Discord action "Open a Form Modal": a button can now pop up a form (up to 5 fields) for whoever clicked — ask their age, reason, in-game name, anything. Wire it straight from a message button, then handle the answers with a "Discord — Modal Submitted" trigger; each field arrives as {{field_<id>}}.
- "Build with AI" understands forms now: describe an application or signup form in plain language and it builds the button, the modal and the submission handler for you.
- Testing a workflow stays safe from end to end: a Test never sends a real Discord message or opens a real form for someone — even when the flow pauses on a wait and resumes later, it stays simulated for the whole run.
Improved25 Jul 2026
Clearer error messages and a smarter activation check
- When something fails — saving, publishing, installing a template, managing your bot — the error toast now shows the actual reason from the server whenever one is available, instead of a generic message.
- Activating a workflow now checks every platform it uses: if your Twitch account (or any other connected platform) is missing, you get a heads-up before activation — previously only Discord was checked.
- Workflows imported via "Build with AI" keep readable variable names: {{body.data.name}} instead of a machine id like {{node_ms05eoc8_7.body.data.name}}. The long form is kept only where two nodes publish the same name and it genuinely disambiguates.
- The floating Feedback button no longer covers the minimap and the Guide button in the editor — Feedback and Guide now sit side by side in the bottom-right corner, with the minimap above them.
- Discord messages now handle hyperlinks properly: a new link button in message content, embed descriptions and field values inserts [text](url) for you, embeds get a "Title link" field (the native way to make the title clickable), and the message preview renders those links exactly where Discord does.
- Discord text got a full formatting menu ("Aa" in message content, embed descriptions and field values): bold, italic, underline, strikethrough, spoiler, code, quote, code block — plus one-click inserts for user/role/channel mentions, live timestamps, and your server's own custom emojis.
- The message preview now renders Discord formatting for real: bold/italic/spoilers (click to reveal), code blocks, headers, quotes, lists, mention pills, formatted timestamps and custom emojis — what you see is what Discord shows.
- Embeds are now fully editable: author link and icon, footer icon, timestamp, and reorder arrows on fields — all rendered faithfully in the preview.
- Fixed: connecting a Discord action after a Message trigger no longer claims "this trigger doesn't provide a user" — the message author now counts as the user everywhere (DM the author, give them a role…), matching what actually happens at run time.
- Support Tickets can now post as embeds: the panel message gets a "Send as an embed" toggle with an optional title, the welcome message gets its own toggle, and a shared accent color ties them together.
- "Auto" fields fixed for good, everywhere: a server, channel or user left on Auto now resolves from the trigger (or your default server) for every Discord action — including Support Tickets, Self Role and Giveaway, which used to fail runs with "Channel is required" even though the editor said Auto was fine.
- No more false "This workflow changed elsewhere" warnings: a live workflow's own runs no longer count as edits, and activating or restoring a version now refreshes the editor's baseline — the conflict dialog only appears when something really did change in another tab.
- Ticket messages now resolve {{timestamp}}, {{date}}, {{time}} and {{weekday}} when the ticket opens, instead of showing the raw text.
- Editing a Support Tickets node now applies to panels you already posted — welcome message, embed toggle and color, support roles, ticket name, category and log channel are read live at click time. Only the panel text and its buttons still need a repost (they are the posted message itself). The embed color picker also moved up next to the panel options so it's easier to find.
- Publishing a workflow no longer reports a false "Channel is required" error from the automatic dry-run when the channel (or user, message…) comes from the trigger — there is no real event behind a dry-run, so those values are now simulated instead of failing the check. A real run still reports genuinely missing values.
- The standalone Send Embed action caught up with the embed builder: title link, author link and footer icon are now configurable, and its settings are organized into clear sections (embed, appearance, interactions, delivery, permanent update).
- Every Discord operation was audited against what the bot can actually do, and hidden options are now visible: pick which role to delete (Delete Role), which emoji to remove (Remove Reaction), start a thread from a specific message (Create Thread), create a channel inside a category, and add audit-log reasons to Delete Channel, Create Role and Delete Role.
New24 Jul 2026
Pick a value from data, Compute, and Regex can now hold several values at once
- Pick a value from data (Extract Field) can now pull several values out of the same object in one node — add as many Name | Path rows as you need instead of chaining a separate node per value.
- Compute can now hold several independent formulas in one node, each its own named output.
- Regex (in Extract mode) can now hold several patterns in one node, each its own named output — Replace and Match are unchanged.
- "Build with AI" now knows about this, so it stops generating a chain of separate nodes when a workflow needs several values pulled from the same data.
New19 Jul 2026
More visual builders: nested data, HTTP auth, formulas, and custom fields
- Any JSON-shaped field (Merge Objects, a manual trigger's test payload) and a structured HTTP request body now have a visual builder for nested data — add a key, pick its type (text, number, boolean, object, array…), and go as many levels deep as you need, instead of hand-typing JSON. "Edit as JSON" is still one click away, and existing raw-JSON configs keep working unchanged.
- The HTTP Request node now has a proper Authentication picker — Bearer Token, Basic Auth, or API Key Header. Pick one, fill in the token or credentials, and Noria sends the right header for you; no more hand-typing "Authorization: Bearer …" into Headers.
- Every node can now hold its own "Custom Fields" — name/value pairs you attach directly on the node, each instantly available as its own {{variable}} to later steps. A quick way to carry one extra value without reaching for a separate Set Data node.
- Compute (the node that builds an object, array, or value from an expression) now has a visual formula builder alongside the raw-expression box: pick a variable or a typed value, pipe it through the same transforms you already use in text fields (uppercase, round, truncate…), and branch with an if/else — no jexl syntax required. Switch to Advanced for raw text any time.
Improved15 Jul 2026
A round of small editor polish
- Consistent hover feedback across the editor — the zoom/fit buttons, node library group headers, and row add/remove buttons now all respond the same way.
- Find on canvas now tells you when nothing matches, instead of showing a blank list.
- Version history and template previews now show a clear message (with a way out) if they fail to load, instead of spinning forever or silently showing "no versions yet".
- Restoring a version now shows "Restoring…" while it works.
- A few small copy and keyboard-shortcut display fixes, and better keyboard-focus visibility on a few dropdown fields.
- Sticky notes and the wire "insert a node" / "inspect data" buttons now have proper hover feedback and accessible names, matching the rest of the editor.
- The top bar's command-palette and "Build with AI" buttons, and each node's "add a step" button, now respond on hover like every other button in the editor.
- The "Change action" button, the empty-canvas "Browse workflow templates" button, "Edit as JSON", and the workshop category filters now all give hover feedback too.
- The preset colour swatches now announce which colour they are to screen readers, and the "Build with AI" buttons respond on hover.
- Keyboard focus is now visible when tabbing into an expression field (the {{variable}} field used across most node settings) — the most common field in the editor.
- The Delete/Save workflow buttons and "Run this node" now visibly grey out while busy, instead of looking clickable but doing nothing.
- The channel/role/member pickers, the "Call Workflow" workflow picker, and the Twitch account field now show a real error message when they fail to load, instead of misleadingly reporting "none found" or "not connected".
- Workflow settings' Twitch account row now also shows a real error instead of "None connected" when it fails to load.
- Dropdown fields (Select, action-type, store key, multi-select) and the embed collapse toggle now correctly announce open/closed state to screen readers.
- The command palette (⌘K) now works properly with a screen reader — it announces itself as a search box connected to a results list, and reads out the highlighted result as you arrow through it.
- A node setting's on/off toggle now announces its state and which setting it belongs to; the sticky note colour picker's swatches now announce which colour each one is.
- Screen readers now hear the same confirmations sighted users see in a toast: settings saved, workflow deleted, published to the workshop, version restored, template imported, copy/paste, "fix all", and run-from-here — not just save/activate/run as before.
Improved15 Jul 2026
Clearer error messages, and better permission errors
- Editor warnings and errors now name nodes and connections the same plain way you see them on the canvas — no more technical names or Redis-style errors leaking into a message.
- When your bot can't see a channel, the error now says so clearly instead of a confusing "not a text channel" message.
- When a role can't be assigned because the bot's own role isn't positioned above it, the error now says exactly that and what to do — instead of a generic "missing permission".
Improved15 Jul 2026
Plainer language in the editor for newcomers
- The simplified names you see in "Add a node" (Beginner Mode) now stay on the card and in the config panel too, instead of switching back to the technical name the moment you place the node.
- If / Switch / Filter now have a plain-language name in Beginner Mode, matching the other Logic nodes.
- "Wait" and "Signal / Cancel Wait" (advanced, cross-workflow coordination) are now tucked under "Show advanced actions" like other advanced nodes — still one search away if you need them.
- Clearer wording in a few config options: "Set fields" instead of "Upsert fields" (Remember Data), "Reduce — combine all items into one result" instead of "fold to one value" (List), and Cooldown's Beginner Mode name no longer says "rate-limit".
Improved14 Jul 2026
A calmer, more polished public site
- Every public page (home, pricing, docs, templates, integrations, legal, status) now gently animates into view as you scroll — restrained fades and lifts, never re-triggered on scroll-back, and skipped entirely if your system prefers reduced motion.
- Removed two scroll-jump links on the homepage ("Why Noria" and "Examples" in the top bar, "See examples" in the hero) that didn't really go anywhere new — the hero button now goes straight to the Templates gallery instead.
- Added a "Docs" link to the dashboard sidebar, opening in a new tab.
Fixed14 Jul 2026
Fixed: a second reply on a slash command could silently fail after a visibility change
- If a "Reply to Slash Command" node sent a reply whose visibility (public/only-you) differed from the initial one, a LATER reply or follow-up on that same command could fail to send. Both now stay in sync with the visibility that was actually used, and an earlier reply is never held back from a later step.
Improved14 Jul 2026
The Discord Action node now previews its output before you run anything
- Operations like Get Message, Create Channel, Create Thread, Create Invite, Create Role, Create Event, List Events, Create AutoMod Rule, List AutoMod Rules, Create Webhook, Create Emoji, Prune Server, List Bans and List Invites now show their real fields (message content, invite URL, the list of bans, …) in the "Insert variable" picker — no need to run the workflow first just to see what data is available.
Fixed14 Jul 2026
Config panel: fixed silent required-field gaps and added real variable/JSON support
- Switch and Durable Store had settings that were secretly required (Switch's "Value to test" and case list, Store's "Value" for Set) but never showed a red asterisk or blocked Run — they just failed with a confusing error. They now show up as required exactly when they matter, and Run/Test catches them before the workflow ever starts.
- Variables created by a Set Data node ({{winner}}, {{prize}}, …) now actually appear in the "Insert variable" picker on later nodes — they were being published correctly but the picker didn't know about them.
- JSON-shaped fields (HTTP Request's body, Merge Objects) now get a real JSON editor with live validation, an error message, and a Format button — instead of a plain text box with no feedback until the workflow ran.
- Switch's case list and a slash command argument's default value can now have variables inserted directly, matching every other text field.
- A node's error badge no longer inflates its number by counting warnings alongside real errors.
- Clicking Run/Test on a node that's missing a required field now always opens that node's Config tab, even if you were looking at its Input/Output/Test tab.
Improved14 Jul 2026
The node library's "Data" group is now "Values & memory", organized by what it actually does
- 17 very different nodes used to sit in one flat "Data" list. They're now grouped by what you're actually trying to do: This run (Set Data, Text Template, Compute), Across runs (Remember Data, Collection, Scores), and Transform (Date, List, Extract Field, and the rest of the data-shaping tools).
- "Leaderboard" is now "Scores" — same node, friendlier name.
- Durable Store (the raw single-value primitive) moved into "Show advanced actions" now that Remember Data covers the common multi-field case in a friendlier way — still there, just a level down.
Improved14 Jul 2026
"Record" is now "Remember Data" — pick who shares a value instead of typing {{}} syntax
- Creating a new key for Remember Data, Collection, Scores, Durable Store or Cooldown now asks "Shared across: this channel / this server / this member / everyone" instead of a single "one per Discord channel" checkbox — pick one and the technical key is built for you, no {{}} syntax to write yourself.
Improved14 Jul 2026
"Set Variable" is now "Set Data" — hold several values in one node
- Set Data can now hold as many Name | Value rows as you need — a giveaway announcement needing winner, prize, channel and message used to take four separate nodes just to hold four small values. Add a row for each, and every one becomes its own {{variable}} for later nodes to use, no dot-path needed.
- The node now shows what it actually holds right on the canvas — "3 values · winner, prize, channel" — instead of the same generic description on every instance.
- Existing single-value nodes keep working exactly as before; nothing is migrated or changed until you edit one.
Fixed14 Jul 2026
Required fields now correctly flagged on Workshop-imported nodes
- Installing or importing a Workshop template used to silently hide which fields still needed your own server/channel/role — the node looked fine on the canvas and you'd only discover a required field was empty by opening its Config panel. Those fields now correctly show the usual "missing required setting" indicator (on the node itself, in Config, and before you Test/Run) until you pick your own.
Fixed14 Jul 2026
"Tidy up layout" no longer scatters multi-trigger workflows
- A workflow with several slash commands (or any workflow with more than one trigger) could come out of "Tidy up layout" with chains scattered in every direction — each trigger's chain now gets its own clean row, stacked top to bottom with no overlap, flowing out from wherever your topmost trigger already sits.
Improved14 Jul 2026
Pick a store key instead of typing one
- The "key" field on Collection, Record, Leaderboard, Durable Store and Cooldown is no longer a blank text box. It's now a list of every key already used elsewhere in the workflow (grouped by compatible vs. incompatible, so you can't accidentally pick one that would clash), plus a "Create a new key" option — just type a friendly name and Noria builds the key text for you, including a "one per Discord channel" option, with the old free-text field still there if you want it.
- That same protection now follows you into "Create a new key" and "Type it myself" too — if the key you're about to create or type collides with a different kind of node elsewhere, you get a warning right there (and Create is blocked) instead of finding out at runtime.
Fixed14 Jul 2026
Clearer errors — and a warning — when two nodes fight over the same store key
- Collection, Record, Leaderboard, Durable Store and Cooldown all remember their data under a key you choose — but if two of them use the EXACT SAME key while storing different kinds of data (e.g. a Collection's list and a Record's object both keyed "giveaway:{{channel_id}}"), Redis used to throw a raw, confusing "WRONGTYPE" error. It now tells you plainly which key is shared and how to fix it (give each node its own key).
- The workflow checker now catches this BEFORE you run into it: it flags any two nodes of different kinds (Collection/Record/Leaderboard/Store/Cooldown) sharing one key, right in the editor.
New14 Jul 2026
Named outputs, repeatable actions, durable records, and Discord ergonomics
- Every transform node (Set Variable, Extract, Math, Collection, Leaderboard, and more) can now “Also publish as” a name of your own, so two nodes that both produce {{result}} or {{value}} no longer silently overwrite each other — reference the one you mean by name.
- Loop can now run its body a fixed number of times ("Repeat") instead of only over a list — handy for "do this 5 times" without a real array to loop over.
- Collection can add several copies of a value in one step, remove one/all/a specific number of matches, and pick a "Weighted Random" winner where entries with more copies (bonus entries) are more likely to be drawn — never the same winner twice in one draw.
- New "Record" node: a durable, structured object (like a Redis hash) for things such as a giveaway’s full state — get/set fields, increment a number, add/remove from a list without duplicates, and safely close something exactly once even if two people click at the same time (Compare & Set).
- Slash command arguments now support Mentionable (user or role) and Attachment (file) types, and an optional argument can have a default value that’s used whenever someone omits it.
- More Discord triggers (edited/deleted messages, voice events, modal submissions) now expose the member’s role IDs, matching what On Message and buttons already had.
- New condition operators: “has any/all/none of these roles” — check a member’s roles directly in an If/Filter node without a Code node.
- Editing a Discord message now has a "Buttons & menus mode" — leave existing buttons as-is, replace them, grey them all out, or remove them entirely.
- Duration fields (Cooldown, Wait, Delay) now accept human durations like "1h30m" or "2 days", not just a plain number of seconds.
- New "Signal / Cancel Wait" node: wake up — or cancel — a DIFFERENT workflow run that’s paused in a Wait node, by the same key it’s waiting on. Lets a "/endgiveaway" command end the wait a "/giveaway" command started, instead of only a button click or a timeout being able to.
- Two new checks catch a class of Discord mistake that used to fail silently: reusing the same button/menu id on two different messages (only one of them would ever respond to a click), and giving two slash-command arguments the same name (they’d overwrite the same variable).
Improved13 Jul 2026
A cleaner node config panel
- Every setting in a node’s Config panel now sits in its own clearly-defined card instead of blending into the background — easier to scan, especially on nodes with a lot of fields.
- A field that’s missing something now stands out immediately (a red accent on its left edge) instead of a barely-visible tint you could miss while scrolling.
- Required fields are marked with a simple “*” next to the label instead of a separate badge — one less thing competing for your attention.
- Opening a collapsed “Optional” or “Advanced” section now reveals its fields with a quick, smooth animation instead of popping in instantly.
- Fixed: hovering a field while its dropdown was open (picking a channel, an operation, a role…) could make the dropdown’s list render behind the next field instead of on top of it.
- Fixed: a long message with several lines could show its last line poking out past the field’s rounded border instead of staying neatly inside it.
- Fixed: “Only run if…” couldn’t be edited or removed once set — reopening it always looked like starting from scratch. It now reopens showing your actual condition, ready to change or remove.
- “Insert a condition” is no longer offered on single-value fields (like Interaction ID) where a condition never made sense — it now only appears on message/content fields, so those fields stay clean.
New13 Jul 2026
Conditions without writing a formula
- A new “ƒ” button next to “Variables” on every text field lets you insert a condition — pick a variable, a comparison, and what to show for each outcome. No formula to write; it builds one for you.
- Any node can now say “Only run if…” from its toolbar (the branch icon) — a lightweight alternative to wiring a separate Filter node in front of it for a single check.
- Switch can take as many cases as you need — it was capped at 4.
- Filter now has a “Case sensitive” option, matching If (it was missing).
- Fixed: a Cooldown shared by two different timers (same key, different durations) now gets flagged — whichever fired first was silently deciding the other’s window.
- Fixed: testing a Loop node with more than 1,000 items used to show fewer than an actual run would process — the two now agree.
- Fixed: clicking “Insert variable” while writing an advanced Condition/Filter expression could silently make the whole condition evaluate to false.
- Fixed: the “Insert a condition” and “Only run if…” popovers could open off-screen or get clipped by the panel and appear to do nothing.
- Fixed: on a single-line field with a long value (like a slash command’s Description), most of the text was hidden behind the field’s buttons — the buttons are now compact icons, and the field fades the text out at the edge instead of cutting it off abruptly.
- Fixed: deleting a {{variable}} required backspacing through it one character at a time and could leave it broken. One Backspace or Delete now removes it whole. Clicking the left or right half of a variable now places the cursor precisely before or after it.
- Fixed: “Insert a condition” and “Only run if…” only let you pick a variable for the “If” side — the “Value” (and “Then”/“Else”) had to be typed by hand, so comparing against a second variable meant guessing its exact name. Every field now has its own {} button to insert one.
- Fixed: when two different nodes upstream both publish a variable with the same name (e.g. a Collection’s random pick and an If/Else both use {{result}}), Noria silently used whichever ran last — you could reference the wrong one with no error. It’s now flagged with which nodes are involved, so you can point at the right one explicitly.
- A Webhook trigger and an HTTP Request action chained together both used to publish {{body}}/{{headers}} — referencing the bare name after the HTTP call ran could silently grab the wrong one. Webhook now also exposes {{requestBody}}/{{requestHeaders}} and HTTP Request exposes {{responseStatus}}/{{responseBody}}/{{responseHeaders}}, so you can always point at exactly the one you mean (the original names still work).
Fixed13 Jul 2026
Slash commands left on the default server now actually get created
- If you left a slash command’s Server on “Auto”, nothing worked: the command was never created in Discord, and any run of that workflow failed on the spot with “Server is required”. The editor promised it would use the server from the trigger (or your default), but three separate pieces — the command registration, the workflow run, and the “test this node” path — only ever looked at the default in Settings → Connections. They now all resolve it the way the editor shows it, including from the Discord event itself, which always names its server.
- And when no server can be resolved at all (no default, and the bot is in several servers), activating now tells you which commands won’t reach Discord instead of pretending everything is fine. Activation warnings in general — invalid schedules included — were being computed and then thrown away; they’re shown now.
Improved13 Jul 2026
Build with AI: give it a link, and it stops inventing servers
- New “Short prompt + link” mode: instead of pasting a huge prompt, you give the AI a link to noriaflow.com/ai-context.txt and it reads the complete node catalog itself. It can no longer work from a half-pasted, out-of-date schema — which was the main reason it produced JSON Noria refused.
- The AI no longer invents Discord servers, channels or roles. It cannot know your real IDs, so any it made up is now cleared on import and listed under “Finish in the editor” — where you pick the real one. Those items are also kept out of “Copy issues for the AI”, so asking it to fix things can’t make it invent a new ID.
- Broken variables are repaired on import instead of being sent back to the AI: {{input.channel_id}} → {{channel_id}}, {{channelId}} → {{channel_id}}, and a slash-command option like {{prize}} → {{option_prize}}.
- Problems no longer block the import. “Import anyway” brings the workflow onto the canvas with the affected nodes flagged, so you can fix them where you have the real context — instead of being stuck in the dialog re-prompting the AI.
Fixed12 Jul 2026
Ban template fixed, guides corrected
- The “Ban Command” template now actually confirms the ban. It had a delay node set to what looked like 100 milliseconds but was really 100 SECONDS — and Discord discards any slash-command reply that takes more than 3 seconds, so the confirmation could never appear. The delay is gone.
- Several guides referred to buttons and nodes that don’t exist: “Assign Role” (it’s Add Role), “Discord — Send DM” (it’s a Discord action set to Send Direct Message), “Message Sent” (it’s Discord — Message), an “Acknowledge” action that was never real, and a “Functions” group in the node panel that doesn’t exist. All corrected.
- The Test tab guide now describes what the tab really does — it fills in the upstream input for you, rather than asking you to type sample data.
- The “music” filter on Templates is gone: no template was in it, so it could only ever show an empty result.
Improved12 Jul 2026
Sign-in and billing polish
- The magic-link page now shows the Noria logo (it was a generic sparkle icon) and reads correctly to screen readers.
- “Continue with Discord/Twitch” now highlights when you reach it with the keyboard, not just with the mouse.
- On Billing, the payment-method card no longer claims “No card on file” without checking, and its button actually opens the billing portal instead of doing nothing.
- Template category filters announce which one is selected, and are big enough to tap comfortably on a phone.
Improved12 Jul 2026
Keyboard and screen-reader fixes
- The “Delete account” dialog now closes with Escape, keeps focus inside itself, and its confirmation field has a proper label — it was the one destructive action in the app that didn’t use the shared confirmation dialog.
- The “Getting started” checklist’s dismiss button is now a real button next to the collapse control instead of being nested inside it, so the keyboard behaves predictably.
- Icon-only buttons and search fields that only had a tooltip (disconnect an account, refresh servers, show/hide bot token, search templates, music search and play) now announce what they do to screen readers.
Fixed12 Jul 2026
Search actually searches all your workflows
- Searching, filtering by status, and sorting on the Workflows page now run across your whole account. They used to only look at the twelve workflows on the page you were viewing — so searching for a workflow that lived on page 2 told you “No workflows match your filters”, about a workflow you definitely had.
- The header counts are account-wide too: “N live” and “total runs” previously counted only the workflows visible on the current page.
Fixed12 Jul 2026
A hiccup no longer looks like data loss
- If we can’t reach the server for a moment, your Discord bot page no longer shows the “Add your bot” setup form as though your bot had been wiped — it says it couldn’t load, and offers a retry.
- Same on Integrations: a failed load used to hide your connected accounts and flip every card back to “Connect”. It now tells you it’s a loading error, and your accounts are untouched.
- The Workshop no longer shows a blank panel when it can’t be reached, and the music server picker says “Loading…” instead of claiming you have no servers while it’s still fetching them.
- The music session tiles now show listeners and queued tracks — the old “quality: Hi-Fi” tile was a fixed label dressed up as a live measurement.
Fixed12 Jul 2026
Numbers you can trust
- A workflow that has failed now shows as “Error” on your dashboard too — it used to say “Paused” there while the workflows list correctly called it an error.
- “Total runs” on the dashboard now counts every workflow on your account, not just the first hundred, and “Monthly usage” no longer flashes “0 runs” for a moment while it loads.
- The “Avg. runtime” chart on Analytics now actually plots your runtime — it was drawing how MANY runs you had, under a label that promised how LONG they took. The “Active workflows” card no longer shows a trend line, because we don’t keep that history to draw one honestly.
- When Analytics can’t be reached, the success-rate and runtime cards say so instead of confidently showing “0%” and “0ms”.
- Pricing is clearer during the beta: every account runs at the Pro tier (50 workflows, 25,000 runs/month), and the plan cards now show launch prices rather than implying the Scale tier’s unlimited quotas are free right now.
Fixed12 Jul 2026
Clearer Discord errors + auto-fixed embeds/buttons
- When Discord rejects a message, the error now names the exact field that’s wrong (e.g. “embeds.0.color” or a button) instead of a vague “check your content”.
- Embeds and buttons — especially from AI/templates — that used a colour like “#5865F2” (text instead of a number) or a button that wasn’t wrapped in a row no longer get rejected; they’re fixed up automatically before sending.
Fixed12 Jul 2026
A batch of fixes
- The “Insert a node” and “Data on wire” popovers now close when you click away, the sticky note is draggable and editable again, and the branch labels on wires no longer duplicate when you hover them.
- Seeking in the music player is now instant and no longer jumps around — the bot jumps straight to the spot in memory instead of slowly re-loading the track from the start.
- The cookie banner no longer flashes for a moment on every page load once you’ve made a choice.
Improved12 Jul 2026
Cleaner branches and a smarter Tidy-up
- A step’s outputs are now grouped and colour-coded on the card — flow, Interactions (button/menu clicks), and Options (per-menu-choice branches, in orange) — with labels kept to a single line. The little branch labels on the wires no longer wrap to two lines or resize.
- Tidy-up layout now stacks a step’s targets to match its handle order, so multi-branch steps (Discord actions, Switch…) come out untangled instead of crossing every wire.
New12 Jul 2026
Branch on the exact menu choice
- A select menu on a message step now gives you one output handle per option — so “if they pick Support do this, if Feedback do that” is a direct wire, no Condition node needed. The “on any selection” handle still works too, and interaction branches are now drawn in a distinct purple so they stand out on the canvas.
New12 Jul 2026
See your Discord message as you build it
- Opening a Discord message step now shows a live preview — rendered like Discord, with your text, embeds, buttons AND select menus, and variables filled in with sample values. It updates as you type. It’s a small floating window you can drag anywhere by its title bar, and show/hide from the step’s eye button or Workflow settings → Editor.
Improved12 Jul 2026
A cleaner, calmer editor
- The node cards and the settings panel got a visual refresh — tidier section headers, lighter “Auto” hints, and a crisp focus outline (tinted to each step’s colour) so you always see exactly which field you’re editing.
Improved12 Jul 2026
React to what people click and choose
- When a button or select menu is clicked, the next step can now read exactly what happened: {{value}} / {{values}} (which option was chosen), plus {{custom_id}}, {{user_id}}, {{username}} and more — they show up in the Input tab tagged “on click/select”. Referencing them no longer flags a false error, so “reply based on the selected option / only let mods click” finally works end-to-end.
- A workflow with an error can no longer be activated by accident — activation is now checked on the server, not just in your browser. And a workflow whose only trigger is paused is flagged instead of silently never running.
- Node moves and tidy-ups are no longer silently lost when you close the tab, duplicating a selection keeps the connections between the copied steps, and copied buttons get fresh ids so two steps never fight over one click.
- The on-canvas “+ Event / + Interaction / add node” menus are now keyboard-accessible, and a field bound to a variable (e.g. a channel from the trigger) is shown as such instead of looking empty.
New11 Jul 2026
Build triggers and buttons right on the node
- Trigger nodes now have a “+ Event” button on the card: start from “On Message”, add “On Member Join”, a reaction, and more — all stacked into one custom trigger. Each event gets its own output so you can branch it however you like. The picker only shows events for the same platform (Discord stays Discord).
- Message actions with buttons or menus have a “+ Interaction” button: add a button straight on the node and its click branch (an output handle) appears instantly — no separate trigger node to wire up.
- Your existing single-trigger nodes and the config panel still work exactly as before — this just lets you compose faster, right on the canvas.
Improved11 Jul 2026
Explore your data — click into any output
- Click a connection between two steps and you can now open up the data flowing across it: expand an object, drill into nested fields (body → user → name), and copy or drag any value straight into another field as its {{reference}}. The same explorer shows up in a step’s Output and Test tabs.
- HTTP headers and query parameters are now a simple key/value list — add a row, type the name, pick a value — instead of hand-writing JSON. The raw-JSON view is still one click away under “Edit as JSON”.
- Secrets are now hidden everywhere you preview data. Tokens, passwords and API keys in a step’s output, logs, test run or live view show up as [redacted] instead of leaking into the editor.
- Saving a workflow now catches broken graphs early — a dangling connection or an unknown step is rejected with a clear message instead of silently saving something that can’t run.
Improved10 Jul 2026
Point-and-drag your data into any field
- In a step’s Input tab, you can now DRAG a variable straight onto a field to drop in its {{reference}} — no more typing dotted paths by hand (clicking still copies it).
- The "Insert variable" picker now understands what a field expects: for a number field, number variables float to the top and mismatched ones dim — so the right data to pick is obvious.
- Nodes now describe their outputs up front, so an HTTP request’s status/body/headers (and a Collection’s result/count) show up in the picker before you’ve even run the workflow.
Improved10 Jul 2026
Giveaways & sign-ups without a line of code
- The Collection node can now draw a random winner directly (pick one, or several distinct winners at once) — no more chaining nodes or writing JavaScript.
- New "Add if new" and "Has" operations block duplicate entries and check membership, so "you already joined" is a single node. Perfect for giveaways, raffles and waitlists.
- A reminder baked into the AI helper: one workflow can hold several triggers (a /giveaway command, a 🎉 join button and a timed draw) — you don't need to split it into separate workflows.
New10 Jul 2026
Build with AI — using any AI you like
- New "Build with AI" button in the editor: copy a ready-made prompt that teaches ChatGPT, Claude or Gemini exactly how Noria workflows work — every node, every setting — then just describe what you want your bot to do.
- Paste the AI's answer back into Noria and it builds the workflow on your canvas. It checks the result, quietly fixes common mistakes (variable names, connections), and flags anything that needs another look — with a one-click "copy the issues back to the AI" so you can iterate.
- Tick "include my current workflow" to have the AI edit what you already have instead of starting from scratch. No extra account or API key — you bring your own AI.
New8 Jul 2026
See a workflow before you build it — live previews everywhere
- Every template and guide now shows the real editor canvas instead of a screenshot — the same node cards, ports and connections you'll actually get. Click any step to see its example configuration on the side.
- The homepage now shows a real, interactive workflow rather than a static image — click a step to peek at how it's wired.
- Previews are framed like a mini editor (browser bar, step count, the integrations it uses) and size themselves to the workflow, so a two-step flow no longer floats in empty space.
Improved8 Jul 2026
A smarter, cleaner editor
- The node library now knows what you've connected: Discord nodes stay locked until you've added your bot, and Twitch nodes until you've linked an account — each clearly marked, with a one-click link to connect. No more building a workflow that can't run.
- In a step's Input and Output tabs, click any field to copy its {{reference}} straight to your clipboard — no more retyping variable names by hand.
- Node settings are less noisy: purely informational hints no longer clutter the config panel, so the fields that matter (and real errors) stand out. Those hints are still listed in the Problems panel.
- Every page — templates, guides, docs — now shows the top navigation bar, so you're always one click from home.
- A refreshed design system runs across the whole app — cleaner buttons, switches, menus and dialogs that look and behave consistently.
Fixed8 Jul 2026
Fixes & polish
- Disconnecting a Discord or Twitch account now fully removes it — no more "ghost" account that made a workflow think it was still connected.
- Dialogs no longer close by accident when you click a notification, so you won't lose what you were typing.
- Fixed hard-to-read text on some pages in dark mode, and restored the subtle depth on dashboard cards.
- The mobile navigation drawer no longer gets stuck when you rotate or resize your screen.
Improved3 Jul 2026
A clearer, calmer editor
- "Dry-run" is now simply "Test" everywhere — one clear word, with "nothing is sent" spelled out.
- The left toolbar now shows labels (Node library, Problems, Run history…) grouped by what they do, so you never have to decode icons. Power users can collapse it to icons and the choice is remembered.
- Choosing what a Discord/Twitch action does is now a searchable, grouped picker (Messages, Moderation, Roles…) instead of one giant 50-item dropdown — and it hides advanced actions until you search.
- Confirming a real run now uses a proper in-app dialog instead of the browser's grey pop-up.
- After a test, the result now leads with a plain-language summary — "Success — your bot sent “Hey there!”" — instead of raw data.
- The canvas is calmer: Test is now the single prominent button, and the layout/preview/grid toggles are tucked into one "View" menu.
- The test results panel now has a Simple/Detailed toggle — Simple shows what a step produced as clean labelled rows, Detailed keeps the raw JSON for power users.
- Twitch and data (transform) nodes now have the same "?" field explanations Discord nodes already had.
- The minimap now only appears on bigger workflows, keeping small ones tidy.
- Starter templates now use the same modern Discord action node as everything else — so an action looks and configures identically whether you added it yourself or it came from a template.
- Node settings are now all laid out openly under clear headings — no more "Advanced settings" drawer to dig through. Everything a node can do is visible and organised.
- The node library is far tidier: six clear groups (Triggers, Discord, Twitch, Logic & flow, Data, Web & API) instead of a dozen nested sub-categories.
New3 Jul 2026
Visual embed & button builders — zero JSON required
- Embeds are now built visually: title, description, color picker, images, author, footer and fields — with a live Discord-style preview as you type. Variables like {{username}} work in every text.
- Buttons and select menus are now built visually too: pick a style, type a label, done. Each button gets an ID with one-click copy — and the editor shows a green link icon when a "Button Click" trigger in your workflow already listens to it.
- Power users can still switch any builder to raw JSON mode with one click, and existing workflows keep working unchanged.
Improved3 Jul 2026
Simpler node configs — no more raw JSON for the common stuff
- Attachments are now a simple list of file links — paste a URL per entry instead of writing a JSON array. Your computer's local files can't be attached directly; the field now explains that clearly.
- Mentions & pings is now a dropdown (No pings / Users only / Everyone…) instead of a JSON object.
- Polls are now three simple fields: question, answers, duration — no more hand-written Discord poll JSON.
- The remaining advanced JSON fields got a live "Valid JSON" indicator, a Format button, and honest labels pointing you to the simpler alternative.
- The editor panels are now resizable: drag the edges of the node library, the config panel, and the execution bar — sizes are remembered.
New2 Jul 2026
The editor now teaches itself
- First time in the editor? An interactive guide walks you through building a workflow — you place the trigger, pick your server, connect the action yourself, and the guide follows your progress live.
- Replay it anytime with the "Guide" button at the bottom-right of the canvas.
- Config fields now have a "?" next to their label — hover it to learn exactly what the field does, including what happens when you leave it empty (e.g. no channel selected = the bot watches every channel it can see).
New2 Jul 2026
New guided setup — your first bot in under 5 minutes
- New accounts now get a step-by-step guided setup: connect your bot, pick your server, and we build and activate your first working command (!noria) for you — no configuration screens, no IDs to paste.
- The setup ends with a live test: send !noria on your own server and watch the workflow run in real time, node by node, right in the app.
- Connecting a bot now shows a clear recommendation: use a bot dedicated to Noria for predictable behavior — reusing a bot that other services also run can cause duplicated replies and overwritten commands.
- You can reopen the guided setup any time from the "Getting started" panel in the sidebar.
Improved30 Jun 2026
Running a workflow is clearer (and safer)
- Running a workflow now plainly says its actions fire for real — there is no silent "test" that quietly bans or messages your live server.
- Before running a workflow that contains irreversible actions (ban, kick, time out, delete), we now ask you to confirm first — so a quick "let me try this" click can't moderate a real server by accident.
New30 Jun 2026
Choose the account and server a workflow runs as
- Workflow settings now have a Connections tab: pick the default Discord server an action uses when you leave its Server field empty, and — if you stream on more than one channel — the Twitch account the whole workflow acts as.
- Multi-channel streamers: switching the Twitch account re-points the triggers AND actions to that channel automatically, so the same workflow can run on a second channel without rebuilding it.
New30 Jun 2026
The Code node can remember things and call APIs
- Inside a Code node you now have store — a little database that survives between runs: await store.get(key), store.set, store.increment, store.delete and store.cooldown. Build counters, per-user state, leaderboards and rate-limits in a few lines.
- And fetch(url, opts?) → { status, body, headers } to call any HTTP API right from your code, the same way the HTTP Request node does.
Improved30 Jun 2026
Smarter variable suggestions + grab a node anywhere
- The Insert-variable list now drills into nested data: after a test run you can pick body.user.name directly instead of just body — every field of the real output is suggested and searchable.
- Nodes drag from anywhere now — including the title. Renaming moved to right-click → Rename so a click on the name never gets in the way of moving the node.
New30 Jun 2026
Real expressions in any field
- Inside {{ }} you can now write real expressions, not just a single variable. Do maths ({{ price * qty }}), compare and choose ({{ score > 5 ? "win" : "lose" }}), check membership ({{ "mod" in roles }}), and call handy functions like length(...), includes(...), round(...), min and max — all alongside the text and date helpers you already pipe with |.
- This turns plain fields into a mini formula bar: build a message, a number, or a condition right where you need it, without reaching for the Code node.
New30 Jun 2026
New data nodes — work with lists, text and dates, no code
- List — reshape a list without code: Map, Filter, Find, Sort, Unique, Group by, Reduce, Aggregate (sum / average / min / max / count), Slice and Join. Per-item expressions use item and index (and acc for Reduce).
- Compute — evaluate an expression to build an object ({ a: x, b: y }), an array ([x, y]) or a single value, ready for the next step.
- Regex — Extract values with capture groups, Replace text, or Match against a pattern.
- Date — get “now”, add or subtract a duration, measure the difference between two dates, format a date, or compare two.
- Together these cover the data-wrangling you used to need a Code node for — find them under Data and Functions in the Add-a-node panel.
Improved30 Jun 2026
Actions target the right place automatically
- Discord and Twitch action nodes now use the server, member and channel from the trigger automatically when you leave those fields empty — so “Member Join → Add Role” just works, no IDs to copy in. Flip the new “Auto / Pick a specific…” toggle when you want to target somewhere else.
- The Add-a-node panel is reorganised for clarity: your connected Plugins first (Discord, Twitch, YouTube — each with its Triggers and themed actions like Messages, Roles and Moderation), then Flow control, Data, Variables, Functions, Utilities and Code.
Improved22 Jun 2026
Catch broken variables as you type
- When a {{variable}} points at a field that doesn’t exist on your data (a typo like {{body.usrname}}), it’s now underlined in red right in the field — hover it for a “did you mean {{body.username}}?” hint. No more discovering it only when the workflow runs.
New22 Jun 2026
Start from a template
- A brand-new, empty workflow now offers one-click starter templates (Discord welcome, stream live alert…) right on the canvas — pick one, tweak it, save. Fastest way from blank to working.
New22 Jun 2026
Drag data into fields & visible error handling
- Drag a variable chip straight onto any text field to drop it in (and auto-connect it) — no more typing {{paths}} by hand.
- Nodes with a custom “on error” recovery (skip / fallback / error branch…) now show a small shield badge on the canvas, so error handling is visible at a glance instead of hidden in the config.
Improved22 Jun 2026
Editor clarity pass
- Branch wires (true / false / error / case…) are now labelled right on the canvas, so you read a flow at a glance.
- A required field left empty is now flagged inline (red marker) instead of just a count in the header.
- Execution errors show in full in the run history (no more cut-off at two lines).
- Cleaner running/done/error badges on nodes (better contrast on the dark canvas) and a softer node-editor open.
Improved21 Jun 2026
More multi-value options
- Channel and role filters on triggers can now hold SEVERAL channels/roles — the trigger fires if it matches any of them. Just keep adding from the picker.
- If/Else and Filter nodes gained “is one of” and “is not one of” operators — check a value against a whole list at once instead of chaining conditions.
- “Set member roles” is now a proper role picker (pick several by name; leave empty to clear all), and AutoMod blocked keywords use the same add-a-chip input.
Improved21 Jun 2026
Filters accept multiple values
- Trigger filters now take more than one value — add several emojis, keywords, prefixes, users or IDs and the trigger fires when ANY of them matches. Works on Discord (message, reaction, voice, button…) and Twitch (chat, channel points). Type a value and press Enter to add a chip.
Improved21 Jun 2026
Smarter node inputs
- Schedules: pick your timezone from a searchable list, and choose a cron schedule from ready-made presets (every 5 min, weekdays at 9am…) with a plain-language read-out so you know exactly when it runs.
- HTTP Request “Extract field” now autocompletes the path straight from the response — type a dot and pick the key instead of guessing the JSON shape.
Fixed21 Jun 2026
Editor & reliability fixes
- The “You’re all set!” welcome no longer pops up every time you sign in — you’ll see it once, when you finish setting up.
- Discord channel, role, member and server pickers no longer flash blank for a moment while their lists load — your saved choice stays visible.
- Loops now isolate each pass cleanly, so a step skipped on one iteration can’t leak a stale value into the next.
New21 Jun 2026
YouTube integration
- YouTube triggers — announce automatically when you go live or upload a new video, straight to Discord, Twitch, email or any API. Just paste your channel; no Google login needed.
New20 Jun 2026
Account security
- Two-factor authentication (2FA) — secure your account with an authenticator app (Google Authenticator, Authy, 1Password…). Turn it on in Settings → Security; you’ll get one-time recovery codes in case you lose your device.
- Optional sign-in captcha to keep bots and spam sign-ups out.
Fixed18 Jun 2026
Polish & fixes
- Twitch (and all) trigger runs now reliably count toward a workflow’s run total — a run is counted the moment it starts, so nothing slips through.
- Run counts on the dashboard and analytics now refresh on their own — no more manual reload to see a workflow that just fired.
- Long values in node fields no longer get cut off — they scroll within the field.
- Cleaner node panel: the Discord config is open by default, and the input panel groups every upstream source (trigger included).
New18 Jun 2026
New building blocks
- Store node — keep counters, cooldowns and leaderboards that survive across runs.
- Cooldown node — rate-limit anything: anti-spam chat, one alert per N seconds, and more.
- Error handler — automatically run a workflow of your choice whenever another one fails.
- More {{ }} text helpers: capitalize, title-case, truncate, replace, length, round and abs.
Improved18 Jun 2026
A sharper editor
- Version history — compare any past version with the current one and roll back in a click.
- Run from here — test a node and everything downstream in one go.
- New auto-layout modes (Compact and one lane per trigger), magnetic alignment guides, and align / distribute for a selection.
- Copy & paste whole sections of a workflow — even across tabs.
- The node panel now lists every upstream source (the trigger included) grouped by origin, and long values scroll instead of getting cut off.
- Smoother, more reliable music playback with self-healing auto-skip.
New17 Jun 2026
Faster, smoother, everywhere
- Command palette — press Ctrl + K anywhere to jump to any page or action.
- Light / dark theme toggle in the sidebar.
- A global loading bar so page loads feel snappier.
- The whole site (except the editor) is now mobile-friendly.
Improved16 Jun 2026
Reliability & notifications
- Email alerts when a workflow fails or you near your monthly limit — toggle them in Settings → Notifications.
- Twitch triggers re-subscribe automatically after a restart — no more toggling workflows off/on.
- Self-healing: a node can fall back to a value, reuse its last good output, or skip instead of failing the run.
New15 Jun 2026
A more powerful engine
- Loops — run a branch once per item in a list.
- Parallel execution — independent branches can run at the same time.
- Time-travel debugging — step through a finished run and inspect every node’s output.